вторник, 17 марта 2020 г.
понедельник, 16 марта 2020 г.
PUBG Mobile 0.12.0 Update
What's next after PUBG mobile 0.11.5 update? Yeah, it's 0.12.0 update! This update will also bring some new guns, new features, new attachments, and many new features. So let us have a look at those features.
1. MP5K (Gun) :
MP5K is a new SMG gun coming to PUBG mobile 0.12.0 update. This gun will be available only on Vikendi map and will replace Vector from Vikendi map. This gun will require 9mm ammo. The MP5K is highly versatile with single, burst and full auto firing options. It can support all attachment types. View the video to know more about it.
2. Skorpion (Gun) :
It is a full-auto weapon pistol that works on 9mm ammo. Its capacity can be increased from default 20 rounds to 40 rounds using a standard extended magazine. It can be switched from single fire to full auto. The only disadvantage is that it has lower per bullet damage than other pistols. If you want to use this weapon, you have to wait for PUBG mobile 0.12.0 update.
3. Competitive mode will be re-added:
This mode was once available in PUBG but later it was removed. Now on public demand, they are bringing it back on PUBG mobile 0.12.0 update. Those players who don't know what it is or recently started players, let me explain it to you. So basically, it is an arcade mode where there are no bots i.e. all the players are real.
The minus point of this mode is that it takes 10 minutes or more, depending on the number of players, to load. This mode is perfect for those who hate bots or for pro players who want only real players to kill.
4. Canted sight (attachment) :
It is a secondary attachment that allows the player to quickly switch between the 1x Canted sight and the other scope used. It is already launched in PUBG PC, Xbox and PS4. To know more about Canted sight you can visit my post about it.
It was planned to release in PUBG 0.11.5 update but later it was postponed to PUBG mobile 0.12.0 update.
5. Death Cam (feature) :
Death Cam is a new feature coming to PUBG mobile 0.12.0 update. If you are playing the game and suddenly someone kills you then this Cam will allow you to view the scene i.e. after your death you can use the feature to know exactly who killed you, what gun the opponent used and other information. The main reason behind the adding of this feature is that many players were reporting the presence of hackers in the game. So PUBG added this feature to know whether there was a real hacker or not.
6. Bug tracking system :
Lagging is the worst enemy for online players. PUBG Corp. understands it and is trying its best to remove lagging as much as possible.
For this, PUBG is installing a software called Bug tracking system. This software will scan the game, detect any bug present in the game and will report it to the PUBG developers. The PUBG developers can, then work on that bug and remove it. This is just a concept for now but we hope to find it in the PUBG mobile 0.12.0 update.
7. More chats are added :
If you are bored with existing chats like "Help!", " I got supplies!" etc. then in the PUBG mobile 0.12.0 update you will be able to add some more chats in both male and female voices. And you can irritate your friends as like I do with my friends.
8. The White Eagle :
You will be able to have the White Eagle as your companion in the PUBG mobile 0.12.0 update. The Eagle will follow wherever you go.
9. Scope colors :
The PUBG mobile 0.12.0 update will let you change the color and shape of the pointer of a gun. People who were bored red color can change it to several colors including white, sky, pink, black and others.
Release date:
There is no officially confirmed release date for PUBG mobile 0.12.0 update, but the expected date, as of my prediction, is 20-25 April 2019. I repeat again this is my prediction and not officially confirmed. Once the date is officially confirmed, the date will be posted on our facebook page. So please like our page to get future updates.
Enough reading! Now it's your time to tell me your opinion about these updates. The comment section is below.
1. MP5K (Gun) :
MP5K is a new SMG gun coming to PUBG mobile 0.12.0 update. This gun will be available only on Vikendi map and will replace Vector from Vikendi map. This gun will require 9mm ammo. The MP5K is highly versatile with single, burst and full auto firing options. It can support all attachment types. View the video to know more about it.
![]() |
| MP5K |
2. Skorpion (Gun) :
It is a full-auto weapon pistol that works on 9mm ammo. Its capacity can be increased from default 20 rounds to 40 rounds using a standard extended magazine. It can be switched from single fire to full auto. The only disadvantage is that it has lower per bullet damage than other pistols. If you want to use this weapon, you have to wait for PUBG mobile 0.12.0 update.
![]() |
| Skorpion |
3. Competitive mode will be re-added:
This mode was once available in PUBG but later it was removed. Now on public demand, they are bringing it back on PUBG mobile 0.12.0 update. Those players who don't know what it is or recently started players, let me explain it to you. So basically, it is an arcade mode where there are no bots i.e. all the players are real.
The minus point of this mode is that it takes 10 minutes or more, depending on the number of players, to load. This mode is perfect for those who hate bots or for pro players who want only real players to kill.
![]() |
| Competitive mode |
4. Canted sight (attachment) :
It is a secondary attachment that allows the player to quickly switch between the 1x Canted sight and the other scope used. It is already launched in PUBG PC, Xbox and PS4. To know more about Canted sight you can visit my post about it.
It was planned to release in PUBG 0.11.5 update but later it was postponed to PUBG mobile 0.12.0 update.
![]() |
| Canted Sight |
5. Death Cam (feature) :
Death Cam is a new feature coming to PUBG mobile 0.12.0 update. If you are playing the game and suddenly someone kills you then this Cam will allow you to view the scene i.e. after your death you can use the feature to know exactly who killed you, what gun the opponent used and other information. The main reason behind the adding of this feature is that many players were reporting the presence of hackers in the game. So PUBG added this feature to know whether there was a real hacker or not.
![]() |
| Death Cam |
6. Bug tracking system :
Lagging is the worst enemy for online players. PUBG Corp. understands it and is trying its best to remove lagging as much as possible.
For this, PUBG is installing a software called Bug tracking system. This software will scan the game, detect any bug present in the game and will report it to the PUBG developers. The PUBG developers can, then work on that bug and remove it. This is just a concept for now but we hope to find it in the PUBG mobile 0.12.0 update.
7. More chats are added :
If you are bored with existing chats like "Help!", " I got supplies!" etc. then in the PUBG mobile 0.12.0 update you will be able to add some more chats in both male and female voices. And you can irritate your friends as like I do with my friends.
![]() |
| Chats in PUBG |
8. The White Eagle :
You will be able to have the White Eagle as your companion in the PUBG mobile 0.12.0 update. The Eagle will follow wherever you go.
![]() |
| The White Eagle |
9. Scope colors :
The PUBG mobile 0.12.0 update will let you change the color and shape of the pointer of a gun. People who were bored red color can change it to several colors including white, sky, pink, black and others.
![]() |
| Scope colors |
Release date:
There is no officially confirmed release date for PUBG mobile 0.12.0 update, but the expected date, as of my prediction, is 20-25 April 2019. I repeat again this is my prediction and not officially confirmed. Once the date is officially confirmed, the date will be posted on our facebook page. So please like our page to get future updates.
Enough reading! Now it's your time to tell me your opinion about these updates. The comment section is below.
пятница, 6 марта 2020 г.
Now Hiring: Community Manager And Event Coordinator
We are now looking for a "Community Manager and Event Coordinator" for our company. This will be a very broad role and we are looking for someone who is very driven and creative. The tasks will range from the simple, such as:
- Managing our social media accounts and platform-specific communication channels (such as Steam communities and PS4 Game hub).
- Answering various emails.
- Coordinating and booking special internal and external events.
- Planning and coordinating PR for a new game release.
- Making plans for improving our social media and implementing these.
- Overseeing a revamp of all our webpages (company and game-specific).
- Becoming the company's catalyst for generating interesting posts and events on all of our public channels.
The basic requirements are as follows:
- It's crucial that you are a person who is highly able to work on your own initiative. No one will be laying out an exact schedule of things that you must do - you will need to drive your own workload. You will also need to be a creative member of the team, bringing a lot of your own ideas and suggestions to the table and then going on to implement them when possible.
- You must live in Sweden or be prepared to move here. Note that any employment starts with a six month trial period, and there is no need to move until that is over.
- You must have excellent writing skills in English.
- You need good knowledge of how social media, such as Twitter and Facebook, works.
- You should have a burning interest in video games and an understanding of the market.
In order to apply, start by doing the following assignments:
- Imagine that SOMA is about to be released. Write a short (at most 150 words) and playful cover letter that will be sent out with all of the review copies of the game.
- We really need to become much more frequent in our social media usage and communicate what we do as a company and what we are like as individuals. In 200 words or less, explain how you would try to go about increasing the number of interesting posts on our social media channels.
- An angry user has written an email complaining that our games have all become worse since Penumbra, as they no longer have proper puzzles and gameplay. Write a response.
- Being proactive and self-starting is crucial for this position. Therefore, write your own question similar to the ones above and answer it.
Privacy Policy
By sending us your application, you give us permission to store your personal information and attachments.
We store all applications in a secure system. The applications are stored for two years, after which they are deleted. If you want your your information removed earlier, please contact us through our Contact form. Read more in our Privacy Policy.
Authentic Vs Epic
So, I tweeted out a poll last night. If you were DMing, would you rather go for authentic or epic?
Several people responded "both" or asked what the difference was or just needed clarification. My reply required more than Twitter's character limit could give me.
When I say "authentic" I mean a few things...
1) Realism: Yes, it's hard to talk about realism when we're dealing with sorcerers and dragons. Verisimilitude is probably closer to the mark. What would a genuine romp through the campaign setting look like? Sleeping on the ground, cooking beans and sausages in the fire, or the Disney version where sleeping arrangements aren't even considered because everyone's rushing from starship chase to disarming the nuclear fireball to dueling with the PCs' arch-nemesis.
2) The mundane stuff: Doesn't have to be all grim and gritty and covered in filth, but it shouldn't be super glamorous. The lived-in universe of Star Wars IV where Luke has to scrape off the carbon scoring by hand. That's not epic. Nor is cleaning bedpans, but someone's got to do it. Should the PCs? Well, not for the entire scenario, obviously. However, would it kill them to start their adventuring life mopping the tavern floor or chasing after poop-covered chickens?
3) Things just happen: Not much attention is paid to the beginning, middle, and end. No inciting incident, rising action, or climax. As you get deeper, things may get increasingly hairy, but that's just logical progression, not anything to do with a story arc.
When I'm talking about epic, I mean things that are larger than life and grandiose. Since I'm already on a Star Wars kick, the sequel trilogy (episodes VII - IX) would be epic. Humble beginnings quickly lead to whooping ass and taking names right in the middle of a galactic drama between good and evil (or what passes for such things).
If this were an epic D&D session, even meeting in a tavern would launch straight into a quest to save the kingdom or at least a princess. In contrast, an authentic session where PCs also meet in a tavern might escalate into a barroom brawl before overhearing that an entrance to the mythic underworld has just been found just outside town.
Epic goes for adventure with a capital A. Authentic reminds you that even if you score a decent haul of treasure, there's still a chance for catching a splinter while you're polishing the blacksmith's anvil, listening to the village idiot drone on about his imaginary cat.
And yes, there's a connection between authentic vs. epic and sandbox vs. pre-plotted linear adventure. The former moves along at it's own pace, organically... usually haphazard and occasionally awkward. The latter is sleek and stylish with thrills and chills at regular intervals, but let's face it, those adventures also feel kind of staged, plastic... artificial, even.
So, the big question! Are these mutually exclusive or can epic and authentic go together like chocolate and peanut butter? I'd say, yes, it's possible to do both. And yet, exceedingly rare is the Game Master who can consistently pull off authentic and epic in the same session. Campaigns are easier to manage authentic and epic because different adventures can provide for tonal shifts. Even the farm boy from Tatooine can blow up a Death Star after 10 sessions of hard work.
In the end, I, too, prefer both. However, if I had to set my sights on just one... it would be authentic because that gets you closer to immersion, which is the prime factor of roleplaying games.
VS
p.s. Want the Cha'alt hardcover? Due to high demand, I've decided to extend the special January deal until Valentine's Day... while supplies last!
Download IGI 2 Covert Strike Highly Compressed For Pc
Download IGI 2 Covert Strike Highly Compressed For Pc
IGI 2 Covert Strike Full Review
Screenshot
IGI 2 Covert Strike System Requirements
Following are the minimum system requirements of IGI 2.
- Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
- CPU: Pentium 4 1.4GHz
- RAM: 512 MB
- Hard Disk Space: 2 GB
четверг, 5 марта 2020 г.
Wrong Number, Short Film, Review And Interview

When you have a dream that is so vivid and you are a part of it, is it more than just a dream? Wrong Number provides that level of psychological horror. It brings back memories of our own troubled nights of sleeping.
I recommend Wrong Number for those who enjoy psychological horror. Delving into the possibilities of someone or something keeping tabs on us.
Synopsis: When a women with a foreboding dream, she must find out its meaning before it's too late.
Tiago Telxeira wrote and directed Wrong Number. Here they share their inspiration for the film along with what inspired them to become a filmmaker. Of course there is more to them than just this film so we also find out what they are working on and what they like to do when they're not looking through the camera or working on a script.
What was the inspiration for Wrong Number?
It was something that happened to me. One night years ago, I woke up in the middle of the night after a bad dream. I was sure I was going to get some terrible news from a phone call. And then the phone rang and I almost had a heart attack. There was no one on the line, but this stick with me for a long time, for obvious reasons.
What project(s) do you have coming up you're excited about?
I'm currently developing my previous shorts into features. I have full scripts and am in talks with some different producers and financiers, so, let's see what will happen next!
What was your early inspiration for pursuing a career in film?
I've always loved film, literature and comics. It took me time to find out what I was more passionate about, and it's definitely film. Maybe growing up on a diet of David Lynch, Carpenter and Cronenberg has helped.
What would be your dream project?
Travelling back in time and directing an episode of Twin Peaks.
What are some of your favorite pastimes when not working on a movie?
Watching strange movies, reading weird fiction, exploring the canals and pubs of London.
What is one of your favorite movies and why?
The Thing. It's the perfect mix between psychological and body horror and in my opinion, John Carpenter's masterpiece.
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